function _getEventHandlerActor() {
if (!eventHandlerActor) {
- eventHandlerActor = new Clutter.Rectangle({ width: 0, height: 0 });
+ eventHandlerActor = new Clutter.Actor({ width: 0, height: 0 });
Main.uiGroup.add_actor(eventHandlerActor);
// We connect to 'event' rather than 'captured-event' because the capturing phase doesn't happen
// when you've grabbed the pointer.
height: 3,
reactive: true });
- this._corner = new Clutter.Rectangle({ name: 'hot-corner',
- width: 1,
- height: 1,
- opacity: 0,
- reactive: true });
+ this._corner = new Clutter.Actor({ name: 'hot-corner',
+ width: 1,
+ height: 1,
+ opacity: 0,
+ reactive: true });
this._corner._delegate = this;
this.actor.add_child(this._corner);
// During transitions, we raise this to the top to avoid having the overview
// area be reactive; it causes too many issues such as double clicks on
// Dash elements, or mouseover handlers in the workspaces.
- this._coverPane = new Clutter.Rectangle({ opacity: 0,
- reactive: true });
+ this._coverPane = new Clutter.Actor({ opacity: 0,
+ reactive: true });
this._overview.add_actor(this._coverPane);
this._coverPane.connect('event', Lang.bind(this, function (actor, event) { return true; }));
this.actor.add_style_class_name('external-monitor');
this.actor.set_size(0, 0);
- this._dropRect = new Clutter.Rectangle({ opacity: 0 });
+ this._dropRect = new Clutter.Actor({ opacity: 0 });
this._dropRect._delegate = this;
this.actor.add_actor(this._dropRect);
this._cursorWindowClone = null;
// Used as a drag actor in case we don't have a cursor window clone
- this._dummy = new Clutter.Rectangle({ width: 1, height: 1, opacity: 0 });
+ this._dummy = new Clutter.Actor({ width: 1, height: 1, opacity: 0 });
Main.uiGroup.add_actor(this._dummy);
Shell.util_set_hidden_from_pick(this._dummy, true);
this._dummy.hide();